Familiars

Basic Rules:

All Familiars can communicate telepathically across a spiritual link within 1/2 miles.
Beyond this, the familiar and master only get emotional cues and a direction.

All familiars are considered enlightened beings with essence 2 unless otherwise stated.

O – Martial equivalent to great cat. If lacking combat ability, bird or squirrel, servant can perform one useful function equivalent to a two essence spirit/arcanoi charm and is of child like intelligence.

OO – Familiar is of combat ability equivalent to a great cat with two spirit charms or arcanoi and is of child-like intelligence. Otherwise the familiar may be a creature with no charms or intelligence, but equivalent to a strix or ice weasel.

OOO – Familiar is of combat ability equivalent to a strix or ice weasel with two spirit charms or arcanoi and is of child-like intelligence. Otherwise the familiar may be a creature with no charms or intelligence, but equivalent to a tyrant lizard or siaka.

OOOO – Familiar is of combat ability equivalent to a tyrant lizard or siaka with two spirit charms or arcanoi and is of child-like intelligence. Otherwise the familiar is a god-blooded creature with various charms and abilities.

OOOOO – Your familiar is worthy of its own legends. It is a God-blooded beast with three essence and horrific potential in at least one facet of game play. An example of such a familiar would be a God-blooded Strix, child of Chief Storm-As-He-Walks, with many elementally aspected abilities and powers.

Final note: All familiars accrue experience at a rate equivalent to 1/2 of their master.

Familiars

The Silver Kings Awash in Crimson Nehebkau